Shaderly - GLSL Shader Editor 1.0.1

Shaderly - GLSL Shader Editor 1.0.1

Dmytro Denys – Freeware – iOS
out of 6 votes
Latest Version
1.0.1
Safe to install
VERY GOOD User Rating

Shaderly is a real-time shader editor for OpenGL ES 2.0. It seamlessly integrates with SpriteKit SKShader, allowing you to transfer your shaders from Shaderly to your SpriteKit projects effortlessly. This tool is invaluable for quickly prototyping effects and producing generative art.

The concept of Shaderly was born out of the necessity to continue game development even in unconventional settings, including being stuck in a bomb shelter without access to a computer. The result is an application designed to cater to the needs of developers like yourself.

Key Features:

  • Code highlighting
  • Live preview with resizable, fullscreen, and picture-in-picture options
  • Capability to save and share shader videos or snapshots
  • Shader Thumbnails for easy reference
  • Shader Previews to streamline the editing process

Overview

Shaderly - GLSL Shader Editor is a Freeware software in the category Development developed by Dmytro Denys.

The latest version of Shaderly - GLSL Shader Editor is 1.0.1, released on 09/11/2024. It was initially added to our database on 09/11/2024.

Shaderly - GLSL Shader Editor runs on the following operating systems: iOS.

Users of Shaderly - GLSL Shader Editor gave it a rating of 4 out of 5 stars.

Pros

  • Intuitive user interface that is easy to navigate for both beginners and experienced users.
  • Real-time preview of shader outputs, allowing immediate feedback during editing.
  • Support for GLSL language, which is widely used in graphics programming.
  • Offers a library of sample shaders to learn from and use as a foundation.
  • Cross-platform compatibility, making it accessible on various operating systems.
  • Regular updates from the developer keep the software current with new features or fixes.

Cons

  • Limited to GLSL, which may not accommodate users needing support for other shading languages.
  • Lack of extensive documentation, which could make learning and troubleshooting difficult for some users.
  • Performance may vary based on the complexity of shaders being edited and the hardware used.
  • Not as feature-rich as some professional-grade shader development tools.
  • Community support may be minimal compared to more established shader editors.

Screenshots (Click to view larger)

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